![]() It has a huge amount of content, but it takes only a few hours for the procedurally generated missions to look all the same. The melee action is shaky and shallow, but (at least in the beginning) way more efficient than the more interesting firearms combat. Cons: - The combat is exciting at first, but grows stale very soon. These factions have their own ideologies and goals regarding the fate of the system, with some inevitably in disagreement with another syndicate. Not as greedy as some other FTPs: the market is expensive, but you can play without it. Syndicates are groups of interest operating throughout the Origin System, separate from the Corpus or Grineer, and ally with the Tenno. The game world is way more original than the typical sci-fi game. Pros: - The smooth graphics will make you forget that you're playing a portable system. As a result, both games soon devolve into a repetitive grind. Both provide a deluge of mechanics and subsystems, but they're ultimately centered on a shallow game loop and insubstantial combat mechanics. On the other hand, a few hours into Warframe, I realized how similar the two games are. At first sight, the two games couldn't be more different: where Dauntless is ugly and filled with stale fantasy cliches, Warframe has some of the best graphics available on the Switch, and its sci-fi world is original and rich in interesting lore. At first As I played Warframe, I couldn't stop thinking of Dauntless–another FTP game mostly based on cooperative battles and collecting loot. As I played Warframe, I couldn't stop thinking of Dauntless–another FTP game mostly based on cooperative battles and collecting loot. ![]()
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